Code:
Cod:
#include <allegro.h>
#include <cstdlib>
int bila_x = 320;
int bila_y = 400;
int bila_tempX = 320;
int bila_tempY = 400;
int f_x = 320;
int f_y = 10;
int f_tempX = 320;
int f_tempY =10;
int f2_x = 330;
int f2_y = 350;
int f2_tempX = 330;
int f2_tempY = 350;
BITMAP *buffer;
void bilaMisc(){
bila_tempY = bila_y;
if( key[KEY_P] && bila_y > 0){
--bila_y;
} else if( key[KEY_O] && bila_y < 420){
++bila_y;
}
bila_tempX = bila_x;
if( key[KEY_X] && bila_x > 0){
--bila_x;
} else if( key[KEY_C] && bila_x < 620){
++bila_x;
}
acquire_screen();
circlefill ( buffer, bila_tempX, bila_tempY, 5, makecol( 0, 0, 0));
circlefill ( buffer, bila_x, bila_y, 5, makecol( 0, 255, 0));
draw_sprite( screen, buffer, 0, 0);
release_screen();
}
void fmisc(){
f_tempY = f_y;
if( key[KEY_W] && f_y > 0){
--f_y;
} else if( key[KEY_S] && f_y < 420){
++f_y;
}
f_tempX=f_x;
if( key[KEY_A] && f_x > 0){
--f_x;
} else if( key[KEY_D] && f_x < 620){
++f_x;
}
acquire_screen();
rectfill( buffer, f_tempX, f_tempY, f_tempX +60, f_tempY+20, makecol ( 0, 0, 0));
rectfill( buffer, f_x, f_y, f_x+60 , f_y+20 , makecol ( 255, 0, 0));
release_screen();
}
void f2Misc(){
if( key[KEY_UP] && f2_y > 0){
--f2_y;
} else if( key[KEY_DOWN] && f2_y < 420){
++f2_y;
}
if( key[KEY_LEFT] && f2_x > 0){
--f2_x;
} else if( key[KEY_RIGHT] && f2_x < 620){
++f2_x;
}
acquire_screen();
rectfill( buffer, f2_tempX, f2_tempY, f2_tempX + 10, f2_tempY + 60, makecol ( 0, 0, 0));
rectfill( buffer, f2_x, f2_y, f2_x + 10, f2_y + 60, makecol ( 0, 0, 255));
release_screen();
}
void praf(){
acquire_screen();
rectfill( buffer, f_x, f_y, f_x + 60, f_y + 10, makecol ( 255, 0, 0));
rectfill( buffer, f2_x, f2_y, f2_x+ 10, f2_y + 60, makecol ( 0, 0, 255));
circlefill ( buffer, bila_x, bila_y, 5, makecol( 0, 255, 0));
draw_sprite( screen, buffer, 0, 0);
release_screen();
}
int main(){
allegro_init();
install_keyboard();
set_color_depth(16);
set_gfx_mode( GFX_AUTODETECT, 640, 480, 0, 0);
buffer = create_bitmap( 640, 480);
praf();
while( !key[KEY_ESC]){
bilaMisc();
fmisc();
f2Misc();
}
return 0;
}
END_OF_MAIN(); |